CV Logo

Chris Chen

Communication Designer of Future Media

Differentiating problematic from habitual Instagram use: A Uses & Grats 2.0 perspective

Cheng Chen, Olivia Cohen, & S. Shyam Sundar
Social Media + Society

The popularity of Instagram among young adults has raised concerns about the excessive use of Instagram. Is it the kind of problematic media use that takes over one’s life or just habitual ritualized use characterized by mindless scrolling? How can we differentiate between the two based on the use of Instagram features and perceived gratifications from the technology itself? Read More


Cyber behaviors of the Net Generation (In Press)

Louis Leung & Cheng Chen
In Cambridge Handbook of Cyber Behavior, Edited by Z. Yan.

This book chapter examines the Net Generation’s attributes in the mobile app era and discusses how these characteristics are displayed in various domains of Net Geners’ lives, especially in relationships, entertainment, learning, health, politics, and shopping.


Smartphones, robots and social media: Aging with communication technologies

Cheng Chen, Michael L. Krieger, & S. Shyam, Sundar (2021)
In Handbook of Psychology of Aging, Edited by K. W. Schaie and S. L. Willis

This bood chapter focuses on major ICTs being adopted by senior citizens, such as smartphones and the social networks they bolster, as well as video games, virtual reality (VR), smart home technologies and robots. Ultimately this overview of the research aims to guide designers of technology, academic researchers interested in the emerging technical dimension of the psychology of aging, and older adults themselves seeking to maximize the benefits of the impending technologization of aging. Read More


Do you feel special when an AI doctor remembers you? Individuation effects of AI vs. human doctor on user experience

Jin Chen, Cheng Chen, Joseph B. Walther, & S. Shyam Sundar
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems

You may feel special and believe that you are getting personalized care when your doctor remembers your name and your unique medical history. But, what if it is an AI doctor and not human? Since AI systems are driven by personalization algorithms, it is possible to design AI doctors that can individuate patients with great precision. Is this appreciated or perceived as eerie and intrusive, thereby negatively afecting doctor-patient interaction? Read More

Playing mobile games for stress recovery purposes: A survey of Chinese adolescents

Cheng Chen
Telematics and Informatics (2020)

Mobile gaming has become a popular leisure activity for adolescent students in China. However, little is known about the use of mobile games while adolescents are stressed and exhausted. Drawing on the framework of recovery experiences, this study examined: (a) which mobile game cluster can elicit the highest recovery experiences for adolescent players? And (b) what drives them to play mobile games for stress recovery purposes? Read More


E-health/m-health adoption and lifestyle improvements: Exploring the roles of technology readiness, the expectation-confirmation model, and health-related information activities

Louis Leung & Cheng Chen
Telecommunications Policy (2019)

This purpose of this study was to investigate (a) the prevalence and patterns of e-health/m-health use in Hong Kong; (b) the activities that people engage in via health-related information platforms/apps; and (c) the roles that technology readiness, the expectation-confirmation model, and e-health/m-health activities play in predicting lifestyle improvement. Read More


A review of media addiction research from 1991 to 2016

Louis Leung & Cheng Chen
Social Science Computer Research (2018)

In this review study, a descriptive analysis was conducted of the media addiction research published from 1991 to 2016. The review was focused on the trends, developmental periods, study domains, themes, research methods, measurement instruments, and research purposes in the field of media addiction. Read More


Extending the theory of planned behavior: A study of lifestyles, contextual factors, mobile viewing habits, TV content interest, and intention to adopt mobile TV

Louis Leung & Cheng Chen
Telematics and Informatics (2017)

This study applied the theory of planned behavior (TPB) to explain the intentions of Hong Kong consumers to adopt mobile TV and their interests in its content. Read More


Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction

Cheng Chen & Louis Leung
Telematics and Informatics (2016)

The purpose of this study is to explore the relation of psychological factors (including perceived gratifications, loneliness, leisure boredom, and self-control) to mobile social game use and addiction. Read More